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But if and when we get our wish, we may well find the challenges involved overwhelming-- and so switch to hoping for a speedy exit, escape, or rescue from the new circumstances. Uh oh!
But real adventures are like that. That is, such an experience all too often develops into one hell of an adventure, the likes of which you'll love relating to others afterwards-- if only you can survive it in the first place(!) Yikes!
On this page is offered only the most dire and harrowing of tales to be found on this site. Far, far too many of the stories reference actual events in the life of the author (ouch!). But some fiction is to be found here as well.
Only the scariest and/or most arduous or awful from the site are linked here. To get more complete lists of the accounts from which these are selected, please refer to The Shadowfast supercar driver logs, Signposts timeline perspectives on the future, and The Chance of a Realtime online epic.
In those accounts below incorporating real-life events, details like names, dates, and more have been changed for reasons which should become apparent to readers.
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Chapter sixteen: The terror and Chapter eighteen: The siege of the seventh palace both take place within an illegal and murderous virtual reality game secretly created in the 24th century for the pleasure of a single obscenely wealthy (and disturbed) young man. Not satisfied to possess an entire artificial world meant to fulfill every dream and fantasy he could possibly have, the owner has also had thousands of real people abducted, mind-wiped, and connected to the game with the perspective that it is their only true reality.
Jerry Staute and companions happen upon a gateway into the game during their efforts to navigate their way through time back to their own origins. Staute is onboard a massive spacecraft from the future designed to explore parallel universes. An accident of some sort tipped the ship into an anomalous randomized trip across time instead: a condition the crew desperately wishes to escape. They link to the virtual reality in search of a particular data set crucial to continuing their journey. Getting to that data set however, requires them to participate in the world's plot.
This computer generated reality first began as a chaotic mix including most of the fantasy entities from humanity's own early myths and legends: beings like the Greek/Roman and Norse Gods, as well as their monsters, too. Centuries of war between and among such super-powered entities-- with thousands of hapless human beings trapped in the middle-- have already passed before Staute and friends arrive.
Chapter sixteen: The terror offers Staute's own close call with a couple of the many monsters of the realm, while Chapter eighteen: The siege of the seventh palace describes a crucial battle fought amongst the VR's natives themselves.